Unless you have learned this spell from some other source, you can only conjure a fire elemental with this spell. As a demonstration of this mastery over the blaze you can spend 6 ki points to cast the spell conjure elemental as a bonus action on your turn, without using a spell slot or spell components. Starting at 17th level, you wield complete authority over the flames, an exemplar of the monastic training that brings order to the purest chaos. Additionally, each creature within 5 feet of the target must make a Dexterity saving throw or take half the damage dealt. On a failed save, the target takes 1d10 fire damage for each ki point expended, is knocked back 10 feet, and falls prone. The target must make a Constitution saving throw. Starting at 11th level, once per turn when hit with an unarmed strike, you can expend a number of ki points, equal to half your level (rounded down) to channel your ki into your target. The target must make a Wisdom saving throw against your ki save DC, or lose its fire resistance or immunity for 1 hour, as your ki interrupts any natural or magical protection from the blaze. When you deal damage to a creature with resistance or immunity to fire damage, you can channel your ki into the target. Starting at 6th level, your flames burn hotter than ordinary fire.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |