Kovac's a resourceful Giant and feels like you should be rewarded for your efforts. We're also offering you something extra in return for your completed commissions! After finishing a commission you'll get some GP based on how well you crafted your blade. To balance these new rates, we've increased the number of Bars needed to craft a sword to 28. We've added a new XP table to give you a breakdown of the rates in the Experience section of the post, so check it out down below! Please note, these are only expected values and are subject to change before and after the launch of Giants' Foundry. ![]() That's why we've reviewed the XP rates and have decided to essentially triple the XP you'll get from each sword to make the experience of Giants' Foundry more worthwhile. This training method requires focus, and you risk losing your materials if you fail - so success should be more rewarding. While we feel the gameplay is plenty enjoyable, we missed a key issue - even though the number of bars used at the Giants' Foundry is significantly less than any other Smithing method, what you got in return wasn't worth the time you'd be putting in. In doing so, we've re-evaluated its position within the current Smithing methods. We want Giants' Foundry to be a worthwhile experience, not just in terms of how enjoyable the content is to play, but also in what you're receiving from spending your time at the Foundry. The XP for Giants' Foundry is underwhelming, why would I do this method over any current one? We've also increased its stats and given it a special effect that increases its Max Hit for larger enemies. You'll now receive a monetary reward (GP) alongside Foundry Reputation for each completed commission. We've increased the number of bars needed to create a sword from 20 to 28. ![]() The XP rates for Giants' Foundry have been tripled across the board. We carefully reviewed all of your feedback from the last iteration of this blog and we definitely missed a mark with the initial proposal for Giants' Foundry.Īfter reviewing your feedback, here's a list of the changes we're making:
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